Bio
I’m a 3D Artist, now mostly work on casual/ semireal handpainted assets. High-poly modeling Low-poly modeling Sculpting UV-mapping Texturing: - PBR texturing -non-PBR texturing -Hand-painting -animation (Blender) - Game ready assets (Characters\ Props) Zbrush Blender Maya 3DCoat Photoshop Substance Painter Marmoset Unity Unreal