Bio
Spearheaded the development of the core gameplay mechanics, including the physics engine and collision detection; optimized game performance for iOS and Android devices and increased game speed by 25%. Engineered a custom camera control module for a popular game using Unity3D, which reduced development time by 30% and increased user satisfaction by 45%. Designed and implemented a multiplayer feature using Photon Unity Network; increased overall game revenue by $50,000 in first 2 months of launch.
Role
Senior Unity Developer
Location
japan