Profile cover
Profile photo
85
DevFound Trusted

WILL SANTOS

@willlennon

SENIOR UX/ UI DESIGNER AND ART DIRECTOR

Profile completed • minimum 75%

About

WILL LENNON PRODUCT DESIGNER, UX/UI AND ART DIRECTOR - BARCELONA CAREER Making games for a decade and working in design and communications for over two, in that time I've been able to see what makes games, teams, products and operations work and also what makes them fail. The difference between the two can often be subtle and difficult to see, and this is where experience built on good instincts, a good dose of courage and also trial and error comes into play. I started to become more interested and specialized in UX/UI when I became Creative Director and main Art Director at Insane Games. Working with games is, above all, thinking about the user's experience, because after all, the idea is for the player to stay entertained with their game for a long time. Listening to user feedback to create better products is also something I learned from games and, although obvious, this mentality is often lacking in companies and projects. I worked for 5 years creating mobile games and applications at Insane Games/ Insane Media, one of the most fun periods of my life. I was able to create games for Mobile, Facebook and also for desktop. Our MultiTouch game "Earth Under Siege" was a hit with downloads in Asia and some Latin American coun- tries. I was also able to work with Monica's Gang, something like "Disney Mickey Mouse and his friends", but there in Brazil, making two mobile games, both hits in my country. I grew up reading and watching Monica's Gang cartoons and it was a great honor for me and my team. We also created games with football players, such as Neymar Jr and Luis Fabiano, big names in world football. And I also put together the whole creative team, interviewing and hiring each member, reaching 11 people by my side, when I finally left the company. Then I went to work with Porto Seguro, at Sciensa consultancy, where I had the biggest budget and tools for user analysis, such as rooms with double mirrors to see users testing the mockups, several cameras and the largest amount of UX Research of my life (interviews with users, vendors, stakeholders, etc). In Spain I worked as Head of Art at Go-Pop up, an ephemeral rental company for projects and events. And one of his side projects was ShopLive, an application for creating virtual stores and selling products, using videos and images. A cross between Instagram, with "lives" and Wallapop, with live chats too. And what started small became a very complex and fun project to create, where I had a lot of freedom to develop and test, something that worked very well in the development of the project. And finally I returned to the games industry, working at Kwalee as a UX/UI designer for one of the compa- ny's new games, Cold Case. A very complex and fun project, but with several challenges. Now I am ready for a new challenge. For the up and away.

SENIOR UX/ UI DESIGNER AND ART DIRECTOR
spain

Skills